A fast-paced game where players dodge the incoming bullets from enemy tanks and fire back to achieve the highest score possible before taking too much damage!This game was designed and constructed by me in Unreal Engine 5 as part of my graduate research project at UIUC in Summer 2024. My goal was to create something that could be used as a tutorial project for students in UIUC's CS 415 Game Development class. It prioritizes the use of clean, efficient blueprints that demonstrate a range of common game design elements such as blueprint classes, player motion, object collisions, and HUD design.